var t = require;
var e = module;
var o = exports;
Object.defineProperty(o, "__esModule", {
    value: !0
}),
o.CarFactory = void 0;
var i = t("GameConstant"),
n = t("CarRoleView"); (o.CarFactory || (o.CarFactory = {})).createRole = function(t, e, o) {
    var a = o.arrBody[0].id;
    if (a) {
        if (!e) {
            var r = cc.instantiate(this.pfb_role);
            t.addChild(r),
            e = r.getComponent(n.default)
        }
        e.init(this, i.Physics_Car_Tag.Left, a),
        e.playAniIn()
    }
}